View Poll Results: Enable Guild to create a town, govern it, and assign jobs? | |||
Yes, sounds great! | 16 | 41.03% | |
No, i think thats too much bother. | 7 | 17.95% | |
No, that would make it too crowded. | 4 | 10.26% | |
Thats too much work for anyone to care about! | 12 | 30.77% | |
Voters: 39. You may not vote on this poll |
Apr 06, 2005, 06:51 PM // 18:51 | #1 |
Ascalonian Squire
Join Date: Apr 2005
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Jobs and Towns concept
Me and my bro agreed on and conceived this idea together, here it is:
What if you could make a town in Guild Wars, limit one per Guild, the creator of which would automatically (not permanently, he may be ousted and someone else reassigned) become governer of and have the task of assigning real players to specific jobs? such as a crafter, to refine items! this would take real skill, and some practice, but say your bow broke, or you have a bad damage bow with good special attributes (I.E. +2 expertice) and you really want to save it? Well, make an appointment and take it to a crafter and he will take the bow, some crafting materials, and he can improve the bow to the best of his ability. Or to a blacksmith for a sword, etc... these things would be like a *third profession!* I am totally for it, but i want your opinions before i ask the GW team.... I know this could cause crowding, but what if you had different "districts" of towns? and a central directory for pricing and average "job well done" scores for the players? - Xen Last edited by Xenodius; Apr 06, 2005 at 09:06 PM // 21:06.. |
Apr 06, 2005, 06:55 PM // 18:55 | #2 |
Ascalonian Squire
Join Date: Mar 2005
Location: Danmark
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I don??t think it would work. GW is about having fun instead of preparing for it (and they are doing an excellent job at this). I think GW is GW at is perfect and to bring that concept would ruin the cameplay.
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Apr 06, 2005, 07:13 PM // 19:13 | #3 |
Underworld Spelunker
Join Date: Feb 2005
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i did not vote because there was no option for
this idea stinks give a full range of choices next poll this isnt wow for crafter grinding or bolt turning or irs collector if you want your own little fiefdom play wow or somesuch |
Apr 06, 2005, 07:54 PM // 19:54 | #4 |
Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
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i dont think its a bad idea, just not for this game this games bout action and i think that it would be................. just wrong
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Apr 06, 2005, 08:07 PM // 20:07 | #5 | |
Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Apr 06, 2005, 08:13 PM // 20:13 | #6 |
Underworld Spelunker
Join Date: Feb 2005
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i stand corrected
it is actually a good idea for d&d meets sims but i was thinking only in the context of GW |
Apr 06, 2005, 08:23 PM // 20:23 | #7 |
Lion's Arch Merchant
Join Date: Mar 2005
Guild: Illusion of Competence
Profession: R/W
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What I would like to see are outfitters and other shops (not skill trainers, or maybe ones that only have skills that the current character can travel to a town to buy already) in the Guild Halls. This would mean less people in the towns, but it would also give the guild halls more of a purpose besides just the setting for GvG battles. Crafters would be as tough to put there as the Skill trainers tho, but it seems like outfitters and weaponsmiths would be something every guild hall could use. The henchmen are already there so it doesn't seem like it would be too difficult to do.
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Apr 06, 2005, 08:25 PM // 20:25 | #8 |
Underworld Spelunker
Join Date: Feb 2005
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if guildmembers did not have to go out it would result in less mixing and social interaction
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Apr 06, 2005, 08:30 PM // 20:30 | #9 |
Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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Grr... I hate it when I don't find my oppinion in the poll. Didn't vote.
I don't think it's a good idea because I don't see the point. Your job isn't the be bordrous the outfitter. you are a hero on a long journey across Tyria, running from the Mantle, and such. |
Apr 06, 2005, 08:37 PM // 20:37 | #10 |
Ascalonian Squire
Join Date: Mar 2005
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It would be nice to have a Village or at least a house for guild mates to hang out at. Improvements could be added by purchasing stuff from vendors or finding stuff during your adventures that you feel would be cool to have like hanging on the walls for example. Could have NPC's around doing day-to-day choirs (Money Sink) or adding another room to your place for a price of course. (Money Sink)
Wouldn???t it be neat if the houses were added to the Guild Hall and constructed like the villages in the explore areas. With six different Guild Halls, six different types of houses. Don't get me wrong, I like the concept of the Guild Hall as a forming area for teams doing GvG. But it is not personal enough for a guild to call it home I think. |
Apr 06, 2005, 08:37 PM // 20:37 | #11 | |
Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Apr 06, 2005, 09:02 PM // 21:02 | #12 | |
Frost Gate Guardian
Join Date: Mar 2005
Location: Chicago
Guild: Storm Haven
Profession: N/
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Many people suggested this, but it just doesn't make any sense to me. This game isn't a traditional RPG and they aren't going to make it one. |
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Apr 06, 2005, 09:10 PM // 21:10 | #13 |
Ascalonian Squire
Join Date: Apr 2005
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Ok, ok my idea stands corrected...
however, i agree with Fenix, i think that would be handy: stand the following situation: You are in the middle of a solo PvE: you are called by the Guild leader to get into the Guild Hall: you can simuntaneusly sell your items and get there at the same time... instead of going to town *then*he guild hall. |
Apr 06, 2005, 09:16 PM // 21:16 | #14 |
Ascalonian Squire
Join Date: Apr 2005
Location: near sacramento
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sounds to much like swg.
i would not want to do that to much work also. |
Apr 06, 2005, 09:25 PM // 21:25 | #15 |
Frost Gate Guardian
Join Date: Apr 2005
Location: NYC
Guild: Freelance
Profession: Mo/E
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I think this would be a very cool idea if it was optional and not an integral part of the game. What I mean is that a guild can choose to do this. That way people who would enjoy it can have a lot of fun doing it, but people (like a few of you posters) who think it "sucks" don't have to do it.
It would also be a good way for a guild to make a business (so to speak) by charging lower prices than NPCs to do these things. That way the money goes to the guild willing to work for it. How it would work in practice I cound't say, but IMO it is a very good idea at base. |
Apr 06, 2005, 09:32 PM // 21:32 | #16 |
Lion's Arch Merchant
Join Date: Mar 2005
Location: Norway
Profession: P/W
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Yes, let's make major changes to gameplay less than a month before release.
(For that matter, I would hate for this to be added to any chapters too, I don't see the point in making so major changes to the gameplay or the point of making Guildwars into Simcity.) |
Apr 06, 2005, 09:33 PM // 21:33 | #17 | |
Ascalonian Squire
Join Date: Mar 2005
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This is just a thought on making the game more interesting realistic in role-playing. I???m sure someone can come up with ideas that would make having a guild house fun and enjoyable to spend time at. |
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Apr 06, 2005, 09:43 PM // 21:43 | #18 | |
Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Apr 06, 2005, 09:45 PM // 21:45 | #19 | |
Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Apr 06, 2005, 09:48 PM // 21:48 | #20 | |
Krytan Explorer
Join Date: Feb 2005
Guild: Pink Animal Clan
Profession: E/Me
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